Though exercise has been shown to reduce self-stimulatory behavior and increase academic success in children with autism, these children often have very sedentary lifestyles due to a fascination with technology, irregular movement patterns, and increased social isolation. We present a virtual reality exercise game which was designed to match these user requirements, allowing the child to interact with an immersive, single-player virtual reality game which fosters balance and coordination. We performed a system evaluation with neurotypical individuals without autism aged 5-50, and received extremely positive results. We found a correlation between the users’ perceived exertion, their motivation from the game, and their subjective perception of how well-designedAstrojumper was as an exergame. An evaluation with children with autism is in progress.
Game Play Video of Astrojumper in UNC-Charlotte’s Vis Center using the Cave.
Astrojumper being played via Microsoft’s Kinect.